Topics and questions that could be addressed within the context of
movement-based games include but are not limited to:
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Models of engagement (immersion, presence, flow)
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Intuitive, aesthetic, emotional and social expressive
movement
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Gaming as performance
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The role of the designer’s knowledge and practice
of their own movement in game design
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Taking physiological data into account to understand
and promote engagement and emotion
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The impact of kinesthetic realism on emotional response
to movement
- Design models, frameworks or techniques that take affect into account
- Interpretation, analysis or evaluation of the affective experience
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