Luis Enrique Cortés Berrueco
Self Organizing Chess
For years the mankind has played chess, even, the man have teached computers how to play chess better than they do. So, it have any sense to continue doing experiments around chess?. The answer is yes; actually the intelligence engines in chess games do 3 things: number one, they open the game acording to somes defined strategies; number 2: when the conditions are achived the engine finish the game following steps that were defined years ago; number 3, in the middle game the engine try to lead the game to conditions in wich it “know” it can win or in worst cases draw the game. The chess was original created to simulate war, in war exists different kinds of soldiers with different habilities and perspectives of the battlefield, but all share a goal. We also know that the chess may be modeled like very wide trees, or with very extensive non-deterministic automatas. Based in this two premises maybe is better to model the engine like a self-organizing system. The idea is to create a intelligence engine for chess that consider the elements like a self-organizing society of agents with indiviual and shared goals. Once the engine is ready, we can compare its functinality with engines that already exists. And after that we can explore some possible emerging advantages, like using emotions against its opponent.