Human-Computer Interaction

We have contributed to the development of solutions in the area of ​​health, specifically in providing support to physical rehabilitation programs, prevention and control of childhood obesity, as well as treatment of attention deficit disorder. The theoretical contributions in this area include models to characterize and promote subjective aspects of the use of digital systems such as interest, excitement motivation, among others. These aspects play a central role in a variety of digital systems, which can benefit the areas of education, society and productivity.

Project listing:

Optimal Experience in the Context of Movement-based Interaction

Optimal Experience in the Context of Movement-based Interaction

An important aspect of the view of Flow (also known as Optimal Experience in the Context of Movement-based Interaction) we propose has to do with the nature of the challenges imposed by the task in hand. The proposed view considers that those challenges might be multimodal in the sense that they might comprise physical, emotional and intellectual elements. This project is characterising challenges in terms of those aspects.
Flow in Digital Systems to Support Physical Rehabilitation

Flow in Digital Systems to Support Physical Rehabilitation