Light Acts Directly On Cells To Set Circadian Clock, Nature
Most of us are aware of the most prominent circadian
rhythms of our body, at least if we have a regular sleep wake
cycle and then travel to a different time zone: Most disturbing
effects of the disturbed circadian clock is known as jet-lag and
causes us to wake up in the middle of the night or fall asleep
after breakfast.
There have been a number of pills that were to reset our
internal clock (for instance melatonin) suggesting a chemical
basis for our circadian rhythms. There have been also reports that
melatonin works best if one faces bright sunlight and people even
used neon lights directly on the skin to speed up the clock
resetting process.
Now it seems that there might actually be a scientific basis
for this modern folk-wisdom. Although scientists don't quite
understand how there is now strong evidence that light can
directly influence expression of the clock gene in heart and
kidney cells of zebra fish without any influence from the eyes.
Similar light synchronized oscillations in Clock messenger RNA
concentrations have been reported from fruit flies and even
mammals. The miracle genes that are suspected to be responsible
for this mysterious phenomenon are called "cryptochromes". They
are known to participate in light entrainment of plants (!) and
fruit flies but their role as light receptors in mice is still
controversial. On the other hand the evidence that they are
involved somehow is quite compelling: Mutant mice with defects in
the cryptochrome genes don't exhibit circadian rhythms when left
in the dark. But since neither retinal rods nor cones (the cells
that are responsible for our ordinary vision) are required for the
light synchronization to work, it is still a mystery how the
organism senses the lighting changes.
Music And The Brain, Nature
What is music, and how is it different from noise? This
is an old question that is especially hard to answer with certain
pieces of modern music. The mathematician and dynamical systems
theorist George David Birkhoff (1884-1944) defined the "aesthetic"
measure or "feeling of value" of a piece of music as the ratio of
order to complexity. Later on Voss and others noted that typically
music shows a statistical frequency distribution that basically
makes big changes in pitch, rhythm or loudness less frequent
(represented by the so called 1/f distribution). This is a
property that music shares with many natural sounds that are
perceived to be pleasant to listen to but can also be found in the
temporal structure of many chaotic dynamical systems. Birbaumer et
al. asked the question if there is some physiological evidence
that the brain resonates to those chaotic 1/f signals.
Their finding, that the brain resonates with its dimensional
complexity to those chaotic sounds could be confirmed in the paper
by Patel and Balaban: They performed state of the art measurements
of the MEG (magnetic fields produced by the brain) of volunteers
who listened to synthesized tone sequences ranging in complexity
from pure noise and 1/f sequences to simple scales. But instead of
playing just the tone sequences at different pitch values they
additionally modulated the sound amplitudes with the
brain-physiologically notorious 40 Hz frequency. (This frequency
is currently thought to be associated with cognitive binding
processes.) The researchers could show that magnetic brain wave
patterns from certain brain areas would follow the pitch contour
of the tone sequences. The accuracy of tracking increased as the
tone sequences become more predictable. This monotonic increase of
pattern matching could be interpreted as a low level recognition
process that is not dependent on the characteristic features of
music.
If one looks, however, at the degree to which different brain
regions interact, one can see a resonance behavior in agreement
with the discovery of Birbaumer et al. : The coherence is low
(corresponding to a high dimensional complexity) for both noisy
and monotonous tone sequences and it was high in coherence (low in
dimension) for music-like sequences with 1/f like characteristics.
One might wonder if these insights into the physiological
foundations will help to understand the role of music in an
evolutionary context.
- Temporal
Patterns Of Human Cortical Activity Reflect Tone
Sequence Structure,
Aniruddh D. Patel, Evan Balaban, Nature, 2 March 2000,
Volume 403 No. 6773
- See also: Perception
of Music and Dimensional Complexity of Brain
Activity, International
Journal of Bifurcations and Chaos, N. Birbaumer, W.
Lutzenberger, H. Rau, G. Mayer-Kress, C. Braun, 6(2):
267-278, 1996
Cannabis As Medicine?, Nature
There have been heated debates about the medical use of
popular illegal drugs like marijuana. Against the use of cannabis
by multiple sclerosis (MS) patients one main argument is that the
clinical evidence for the therapeutic effects of the drug have not
been clearly established. Baker et al. now provide some animal
data that hints at a way cannabis could indeed reduce the
suffering of those patients. One of the symptoms of multiple
sclerosis is debilitating muscle spasms that get worse as the
disease progresses. Other symptoms are tremors that make
coordinated movements of patients almost impossible. The critical
parameters that induce a transition to these symptoms apparently
are the myelination of nerve fibers (i.e. their propagation speed
and insulation against external perturbations).
Baker et al. used an autoimmune model (CREAE) of multiple
sclerosis on mice that induced spasms and tremor very similar to
the symptoms of human patients. Then they applied "cannabinoid
(CB) receptor agonism", one of the active ingredients of cannabis
and found a significant amelioration of both tremor and spasticity
in diseased mice.
These results are very interesting especially in connection
with earlier results that indicated that high doses of the major
psychoactive ingredient of cannabis can inhibit the development of
CREAE in rodents. Those results have not been convincing since
their effects could find an alternative explanation besides the
therapeutic effect of cannabis ingredients.
The authors suggest the consideration of cannabinoids for
treatment purposes also because their hydrophobic nature allows
their rapid access to the central nervous system. The authors
also express hope that a more selective use of the CB agonist can
reduce the psychoactive side effects without reducing the
therapeutic benefits.
Gene Chips Instead of Animal Experiments?, Science Daily
The National Institute of Environmental Health
Sciences announced today (Feb. 29) that it has created a
half-million-dollar center at its laboratories in North Carolina
to help evaluate the toxicity of chemicals by observing how they
turn "on" or "off" thousands of different cloned genes clustered
on a laboratory slide.
The changes in gene expression caused by the chemicals are
read and displayed by computer, showing up as dots of color on the
computer's screen. Potentially, the new NIEHS Microarray Center
could provide safety information better and faster than do animal
tests -- and would replace, augment or improve on many of them.
(…)
The new NIEHS Microarray Center makes use of the ToxChip,
developed at NIEHS, which contains copies, or clones, of about
2,000 of the 80,000 genes in the human body. Millions of cloned
copies of each gene form a nearly invisible dot that is "arrayed"
-- hence the name -- in a grid pattern on the glass slide. The
center also uses an even newer microarray, called the Human
ToxChip, containing clusters of each of 12,000 different cloned
genes.
Toxic substances produce changes that express, or turn on
and off, genes, the center scientists said, and the chips and the
accompanying computer support used to read the slides, take
advantage of that linkage.
Initially the new center is evaluating known toxins -- for
example, chemicals that are known to cause cancer and/or mutations
-- to build a library or database showing the typical genetic
changes that these known poisons produce. Once they have
"signature" profiles of how known toxins change genes, the
scientists said, they can evaluate other chemicals for potential
harm by comparing the gene changes they produce with those made by
the known toxins.
A match between an expression signature or "on/off" pattern
produced by an unknown compound and that from an established toxic
compound would indicate a potential danger in the test compound.
(…)
In addition to creating the new microarray center in its
laboratories at Research Triangle Park, N.C., NIEHS plans to help
other organizations -- including some of its 20 university-based
environmental health centers -- establish microarray capabilities
and skills. Already, visiting scientists, including several from
abroad, have worked alongside the center's 12 scientists. A notice
making grant support available can be found at
http://www.niehs.nih.gov/dert/ma-supp.htm. (…)
If you looked carefully at a glass slide that has been
turned into a ToxChip, you would see a grid of dots, each looking
like a bit of dust. Each dot is a cluster of millions of cloned
copies of a single gene and is precisely placed in a grid by a
robot.
When genes are expressed, or turned on or off, gene
messengers -- a template or mirror image of the DNA -- is made
called messenger RNA to carry out the DNA's will. These can be
marked to appear either red or green when lasers are shined on
them. These RNA molecules search for and connect with their DNA
match on the slide and are read by a scanner as a red or green
dot.
Changes in the red and green dots following exposures to
test chemicals and to known poisons are read and compared using
computers -- a process similar to reading two scanner codes on a
supermarket purchase but then comparing them, rather than adding
them up.
When these match up -- when, say, there is a similarity in
the pattern of green or red spots -- there will be a good chance
the new substance is also a poison, or toxin, and should be
studied further.
Linearization Plots, Time for Progress in Regression, BioMedNet
Mathematician Stan Ulam is said to have coined the
phrase: "Talking about non-linear mathematics is like talking
about non-elephant zoology." The reason why linear mathematics is
probably similar to the reason why we know more about horses than
me do about killer whales: It was just easier to study with the
means that were available to the people when they started to
systematically and empirically investigate all kinds of things.
This explosive growth of curiosity started around the time of the
European renaissance and it probably was a historical accident
that calculus was invented a couple of hundred years before
high-speed computers became available. And linear mathematics is
basically all you can do if you only have pencil and paper (and a
waste-paper basket) available as tools. And it is only natural
that everything looks like a nail if you only have a hammer as
tool. Elementary particle physicist achieved some dubious fame for
their talent to fit straight lines through the most randomly
distributed sparse clouds of data "events".
Lobemeier describes in some detail how many enzyme chemists
cannot give up their linear hammer and how that can really mess up
the interpretation of their "Lineweaver-Burk" and "Scatchard"
plots. They provide some nice and intuitive arguments why blind
application of statistical packages needs to be replaced by some
careful and context specific application of most often non-linear
data analysis methods. They also provide a number of links to
websites with useful commercial or free non-linear regression
software.
The Sims And Agent Based Modeling, ZDNet
In the 70s the Club of Rome got a lot of attention for
their "Limits of Growth" systems dynamics model of the future of
global resources. In spite of its apparent limitations this type
of modeling of socio-economic processes with a "top-down" approach
became quasi standard in a whole simulation industry. It spun off
commercial packages like Stella that are still in wide use today.
The conceptual guiding principle is to analyze a system in terms
of it stocks and flows and how they interact and change over time.
In the 80s a different conceptual approach to modeling was
developed at places like the Santa Fe Institute: It is "bottom-up"
or "agent-based" and has as conceptual guiding principle the rules
that are followed by individual agents. One would expect that for
describing realistic systems reliably one should eventually get
the same results from both types of models describing the same
system, unfortunately there is still a long ways to go to reach
that goal.
One class of these agent based simulation models have been
stimulated by the Artificial Life approach that started off as a
small seminar organized by Chris Langton at the CNLS in Los
Alamos. There have been a number of spin-off applications ranging
from industrial sized market forecast applications (see ComDig
2000.3 for examples) and educational tools (see MIT MediaLab's
Starlogo, http://www.media.mit.edu/starlogo)
all the way to the best selling series of simulation computer
games created by Will Wright and his team atMaxis. In his first
game SimCity you can play mayor of an existing city or create a
new city from scratch. You can collect taxes but you have to worry
about crime rates and traffic or your population will decline as
"people" move somewhere else. In SimEarth you were put in charge
of running our planet and you have to figure out how to keep the
oceans from evaporating and keeping a nicely balanced eco-system.
In the early 90s when ants became one of the complexity showcases
of academic researchers Will Wright came out with his own really
funny version of SimAnt, making you the king of the anthill.
When I visited Will a few years ago he was showing me his
latest project where objects themselves would interact with the
agents appropriately. He was excited to demo one of his first
objects, a toilet that would respond in its own toilet way when an
agent approached it. Now this immensely complex artificial world
is finally finished and you can buy it as The Sims. Now you cannot
just watch other people's daily life in sitcom shows but you can
create your own Seinfeld episodes interactively.
The power of this approach is a fascinating example of true
"edutainment". One can think about using this game as a high level
extension of role-playing games where students can create their
own avatar characters with the most sophisticated behavioral
repertoire available today.
I hope it will find also find acceptance in schools to use
complex game simulations to simulate complex systems like
schools.
-
Excitable systems play an important role in understanding
complex dynamical systems. Examples for excitable systems are
laser atoms, neurons, and other systems that can go into meta
stable states from which a small trigger can induce a transition
to the lower energy state, often releasing the stored energy to
trigger other excitable systems nearby. In this context we can
also consider buildings, oil tankers and forests as excitable
systems since a small trigger (local change in temperature beyond
the ignition point) can cause the whole system to undergo a
transition to its ground state of ashes and smoke while releasing
considerable amounts of energy in the form of flames and heat.
The exact nature of how a fire spreads in a building or in an
airplane is highly complex and correspondingly the task to prevent
or extinguish fires. For instance in the phenomenon of "sprinkler
skip" the activation of one sprinkler can cool the next sprinkler
to a degree that it is not activated which can cause the fire to
spread faster.
The burning process itself can be highly non-uniform and can by
itself create new, critical, meta stable states. The most
dangerous of which is causing "flashovers", a rapid re-ignition of
a fire that had died down due to lack of oxygen for instance in a
room with closed windows and doors. Here two critical parameters
can interact in a deadly manner (actually nearly 75% of fire
fatalities occur in flashovers): The ignition point of inflammable
material depends on both temperature and oxygen content of the
air. Opening the door or window to a room were a fire had the
flame extinguished is still smoldering can suddenly re-ignite the
flames due to the sudden increase of the oxygen level.
A new "Fire Dynamic Simulator" of the Building and Fire
Research Laboratory at the National Institute of Standards and
Technology uses methods from computational fluid dynamics to
simulate how different types of fire spread and evolve. With a
spatial grid resolution of 6in the simulator is probably the most
advanced and complex computational tool in this area available
today (soon to be distributed via www on fire. nist.gov). As a
consequence, detailed fire simulations can easily run on a fast
computer for several days. In spite of this number-crunching power
the simulator is still not quite there yet, to predict in a
realistic situation when a flashover situation has developed. In
order to move in that direction the simulator needs to be updated
by sensors placed in a building that will provide real-time
feedback from the spread of the fire.
Just like with the weather, burning fires display a "butterfly
effect of sensitive dependence to initial conditions. Therefore
the prediction accuracy will rapidly deteriorate with increased
forecasting time.
-
The problem with mathematical models that attempt to
mimic global water circulation is water itself, and a professor of
atmospheric science at Colorado State University is seeking help
with the challenge.
Water vapor and clouds play a crucial part in the
atmospheric branch of the earth's hydrological cycle, but they
also play havoc with attempts to describe that process through
computer-based mathematical models. David Randall of Colorado
State joined a Feb. 20 symposium at the American Association for
the Advancement of Science annual meeting in Washington, D.C., to
talk about the problems and to seek solutions.
In a presentation from 3-6 p.m. with four other geophysical
scientists, Randall presented no new, research-based information
to an audience made up primarily of applied mathematicians.
Rather, he provided some simple information on water vapor and
clouds in the atmosphere and outlined some of the difficulties
so-called Global Atmospheric Models have encountered.
His remarks, and questions he hoped the audience would
raise, may spark a new approach to the modeling difficulties, he
said. Randall likened the event to bringing together the great
mathematician John von Neumann and popular television weatherman
Willard Scot to discuss water vapor, clouds and how to represent
them in numerical form.
"It's a very, very messy problem for a number of reasons,"
Randall said. "For example, water tends to be very lumpy. You have
a wet spot (in the atmosphere) a few kilometers across, then a dry
spot, then another wet spot, and so on.
"The motion of air in the vicinity of clouds is especially
complicated," he said. "As soon as air enters a cloud its motion
becomes turbulent, and that, too, is a real problem-causer for
mathematical modeling."
Scientists know that water evaporates from oceans and land
and may change phase (e.g., turn from water to vapor to water to
ice) several times during the average eight to nine days it
remains airborne before precipitating out as rain or snow. Water
is crucial in energy absorption and transfer. Evaporating a
kilogram of water takes about the same amount of energy as burning
25,000 100-watt light bulbs for one second.
Meanwhile, water condenses into clouds, warming up the
atmosphere. Thunderstorms in particular, Randall said, move water
and energy around in the troposphere, the five to 10 miles of air
above the earth's surface in which weather takes place.
"Thunderstorms can carry air to the top of the troposphere
in 30 minutes," he said. "A thunderstorm is like an express
elevator, and thunderstorms have a tremendous effect on the flow
of energy through the atmosphere."
Meanwhile, radiation--sunshine and infrared wavelengths
reflected from earth--interact with clouds and water vapor. Clouds
reflect sunshine back to space, cooling the planet off, but by
trapping infrared, clouds can heat the planet.
These relatively simple atmospheric phenomena make modeling
difficult, so much so that certain important mathematical methods
used in Global Atmospheric Models have been scrapped. Randall, who
enjoys the mathematics of his work, hopes the atmospheric
scientists-applied mathematicians' interchange will spur new,
fruitful ideas on both sides.
"Water's a nightmare," he said. "Within the atmospheric
science community, there are some of us who are mathematically
inclined and some who are not, and even most who are inclined to
deal with modeling flee from the complications of water. It's a
dirty mess, mathematically speaking, but some of us like it
because it makes the problem of understanding the atmosphere much
more interesting."
Drivers Of The Ice-Ages, Nature
It becomes increasingly evident that the global climate
system is of a complexity that is still underestimated. New
observations bring into question some textbook theories that have
been taught at universities for decades. One of them is the
explanation for the recurrence of ice ages, which was believed to
be driven by the changing orientation and distance of the earth in
relation to the sun. In the 1930s Milankovitch invented the cycles
named after him and which predict an Earth-orbit driven recurrence
of ice ages is some 100,000-year rhythm. Basically all of these
theories were developed in Europe or the US with correspondingly
data based on the climate on the Northern Hemisphere. Only
recently data of comparable accuracy from the Southern Hemisphere
became available. The surprising finding is that the climate
variations on both hemispheres are connected in some not
completely understood way.
Recent findings on the nature of the "ocean conveyor belt" and
its extension across the equator provided some potential mechanism
for this coupling (see ComDig
2000.6.9.1). New methods of dating sediment samples with the
help of the radioactive elements uranium and thorium allow a more
accurate estimate of the timing of the last ice ages. According to
Henderson and Slowey the estimated end point of the last big ice
age was at 135,000 years ago with an error of only 2000 years.
This high accuracy result has some interesting consequences for
the standard theories: They imply that the end of the last ice-age
happened about 1,000 to 2,500 years earlier in the Southern
Hemisphere than in the Northern hemisphere. This time difference
is large enough to test the theory that ice ages are caused by the
variations in the Earth' relation to the sun. Now it seem that the
data are consistent that orbital variations of the Earth triggered
an ice age either in the Southern Hemisphere or in the tropics but
not in the Northern Hemisphere.
These results seem to be more in agreement with the hypothesis
that global climate change is triggered by changes in the enormous
heat (and CO2 reservoir of the pacific ocean, the place that also
brings the world the El Nino events every couple of years.
-
This could be one of the embarrassing questions a little
kid could ask the parents or the teacher: "Why do we sleep?" When
I was a kid one of the answers was that we need to sleep so that
we grow, and that's why little kids need more sleep than adults
who can stay up late to watch TV.
Other answers had to do with learning and memory and there
seems to be mounting evidence that there is a scientific basis for
that sleep-memory connection. It also would be consistent with the
longer hours of sleep of young children, since up to the age of
about ten the number of neuronal connections grows in the human
brain, most rapidly in the first three years. After that age some
sort of pruning takes place and the neuronal connections actually
decrease in number.
Physiologically, (Hebbian) learning is explained as
strengthening synaptic connections between neurons that takes
place every time these neurons are active. But if that were the
only process then it would not take too long and our brain would
be "full" like in the far-side cartoon. Therefore it is also
important that we learn to forget. Some theoretical arguments,
supported by artificial neuronal net simulations have suggested
that sleep might indeed the time when "un-learning" of all the
irrelevant bits of random information takes place that we are
exposed to during our waking hours.
Recent work by Stickgold et al. confirms again that learning
and memory (retention) is improved if one has a full night's sleep
of more than six hours. They studied the performance of volunteers
to recognize and respond to target patterns. It is interesting
that their result seems to indicate that a combination of deep
sleep and rem sleep ("rapid eye movement" sleep, during which most
of the dreaming occurs) are required for an improved memory and
learning performance. On the other hand many higher mammals
(including dolphins) only sleep for brief periods at a time and
there is plenty of anecdotal evidence that many geniuses were
notorious for their short hours of sleep.
It would be interesting to test if there is some evidence that
together with the learning of a task there is an increased
un-learning of non-relevant facts associated. But that might be a
difficult experiment since it is hard to define what are
non-relevant facts: Such a study might trigger the formation of
groups who are interested exactly in those trivial factoids. Or
has this already happened?