Affective experience in movement-based games

in conjunction with Fun and Games 2012

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Topics and questions that could be addressed within the context of movement-based games include but are not limited to:

  • Models of engagement (immersion, presence, flow)
  • Intuitive, aesthetic, emotional and social expressive movement
  • Gaming as performance
  • The role of the designer’s knowledge and practice of their own movement in game design
  • Taking physiological data into account to understand and promote engagement and emotion
  • The impact of kinesthetic realism on emotional response to movement
  • Design models, frameworks or techniques that take affect into account
  • Interpretation, analysis or evaluation of the affective experience