I am interested in Flow or Optimal
Experience in the context of Movement-based Interaction. Eduardo
Calvillo-Gamez and I have proposed a view of Flow based on Embodied
Interaction and Phenomenology. We have been trying to formulate, specify,
apply and validate this view.
- An important aspect of the view of Flow we propose has to do with
the nature of the challenges imposed by the task in hand. The proposed
view considers that those challenges might be multimodal in the sense
that they might comprise physical, emotional and intellectual elements.The
Multimodal Challenges project is characterising challenges in terms
of those aspects
- Ricardo Cruz, a PhD student
of mine, is investigating the relevance of flow in digital systems to
support physical rehabilitation.
- Together with Eduardo
Calvillo-Gamez and Jodi Crisp
have started validating the proposed view of Flow in Pervasive Gaming.
- The STAGE
project explored the potential of movement interaction in educational
applications, specifically in authoring environments that enable young
people to build computer games.
- The PAL
project is looked at the support that online tools can offer to collaborative
learning in programming.
- The CRUSADE
project investigated factors affecting the coordination of multiple
external representations in program understanding and debugging.